About Myself
Growing up, like most people, I explored different sports and hobbies. From basketball, to practicing to be the next biggest name in skateboarding. As I aged I joined the boy scouts which was a great opportunity to explore my interest further. As time went on I discovered that activities that allowed me to build and create with wood and metal drew me in.
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When high school came around it was time to join a few clubs available, so naturally I joined the food club and the Robotics team. I joined the food club, because who doesn't like food? The F.I.R.S.T Robotics team on the other hand was a great opportunity, seeing as we were state champions twice. While exploring the different roles I was drawn to the mechanical and building aspects. Then I dabbled in the planning stages with visualizing in CAD and I was instantly hooked, its everything I loved about building and creating, just with a lot less splinters.
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After high school I applied and was accepted into the College For Creative Studies. During my time there I majored in Electronic Arts and focused on Game Design Development. I picked this focus because of my love for 3-D modeling. As I grew and explored my interest I fell in love with the texturing aspect. Then I got my hands on Substance Designer, and found a new passion, procedural node creation. This led me to explore other node based programs such as World Machine and Unreal Engine 4.
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I graduated from the College for Creative Studies in 2016, and to this day I'm still challenging myself to learn new skills and explore what the world has to offer.